Black
Mirror: Bandersnatch
Dir: David Slade
2018
**
Black Mirror: Bandersnatch represents the first
feature-length edition to the series and something of a first for a streaming
service. It is presented as an interactive film. The story begins and
every few minutes of so the viewer is asked to make a choice for the main
character. They have ten seconds to make choices, or a default decision is
made. Once a play-through ends, the viewer is given an option of going back and
making a different choice. The average viewing is said to be 90 minutes, though
the quickest path is said to end after 40 minutes. There are apparently 150
minutes of unique footage divided into 250 segments and officially there are
five main endings, with variants within each ending. However, producer Russell
McLean has said there are between ten and twelve endings, some of which are
more vague as endings compared to others, and according to director David
Slade, there are a few "golden eggs" endings that may take a long
time before viewers figure out how to achieve them. No ending is considered
true over any other, according to executive producers Charlie Brooker and
Annabel Jones, particularly as they felt some endings were not truly endings in
the traditional sense. If it sounds complicated it is because it is. In most
cases, when the viewer reaches an ending, the interactive film gives the player
the option to redo a last critical choice as to be able to explore these
endings, or they can alternatively view the film's credits. In some cases, the
same segment is reachable in multiple different ways, but will present the
viewer with different choices based on the way they reached the segment. In
other cases, certain loops guide viewers to a specific narrative regardless of
the choices they make. Some endings may become impossible to reach based on
choices made by the viewer, unless they opt to restart the film. This action
will erase all stored information about which options they had selected while
watching the episode on that device. Before venturing down the rabbit hole you
should ask yourself two questions: Do you have plenty of uninterrupted time on
your hands and are you so into Black Mirror that you can be bothered with all
this? I’m a fan of Black Mirror but I still think the early episodes were the
best. I’m not as into it as most fans so all of the many Easter eggs that
expanded the Black Mirror universe went over my head somewhat. There is no
denying that it is all very clever but I didn’t find it particularly
entertaining. The story begins in London in 1984. A young programmer called
Stefan Butler (Fionn Whitehead) dreams of adapting a "choose your own
adventure" book called Bandersnatch by tragic writer
Jerome F. Davies (Played by Jeff Minter, the famous 8-bit video
game designer and programmer who created several successful games in the 1980s
for the ZX Spectrum) into what he hopes will be a
revolutionary adventure video game. The game involves traversing a
graphical maze of corridors while avoiding a creature called the Pax, and at
times making choices by an on-screen instruction. Stefan produces the game for
video game company Tuckersoft, which is run by Mohan Thakur (Asim Chaudhry) and
employs the famous game creator Colin Ritman (Will Poulter). Before this point
the viewer is asked to choose what Stefan has for breakfast and listens to on
his way to work but when we are given the choice of accepting or rejecting help
from the company in developing the game, the story takes a very different turn.
At least it does for some. I accepted and was told I’d made the wrong choice.
This part of the game plays out until you make the right choice. It is also
impossible to avoid visiting Dr. R. Haynes' (Alice Lowe) in her clinic for
depression therapy and discussing what happened to Stefan’s mother. There are
also many confrontations between Stefan and his father – you can kill him if
you like but there is no escaping the endless reels of flashbacks. No matter
what decision you make, Stephan feels responsible for his mother’s death, and
sees completing the adaption of Bandersnatch, one of the books she
owned, as a means to atone to her. As the choices increase, the story goes in
varying directions. I think I killed Stefan twice in the end as well as his
dad. I also made Stefan have an amazing samurai sword fight with Alice Lowe but
none of it really made any sense. The scenarios didn’t fit together
particularly well and were dismissed with a lazy (but admittedly likable)
question of control. However, the philosophy is fairly superficial. It takes
one line from many works written by Descartes and covers it in
nostalgic bubblegum. The point in my chosen version of the film whereby Stephan
learns that he is in a Netflix film and at the whim of the viewers decisions
was initially exciting but then fell flat. It is new in that it hasn’t been
done to this extent before, but as a concept it is as old as the hills. The
term bandersnatch originates from a fictional creature created by Lewis
Carroll, which appears in Jabberwocky and The Hunting of the Snark. The film
makes several allusions to Carroll's works, what with Stephan's motivation to
find his stuffed rabbit toy which leads him to discover deeper secrets,
comparable to Alice's quest to find the White Rabbit in Alice's
Adventures in Wonderland. Ritman and Kitty take Stephan to their flat for a
psychedelic experience which is clearly a nod to the Mad Hatter’s tea party and
Stephan can travel through mirrors in some scenarios just as Alice did in
Through the Looking-Glass. Bandersnatch was also a genuine
game planned by Imagine Software. It was never released as the company
went bankrupt on the 9th July 1984 – the day the story begins. Charlie Booker –
a real games nerd and former game journalist – clearly played on this. The Davies
character is clearly an allusion to Philip K. Dick who frequently wrote on
alternate realities and timelines and at one point attempted to kill his wife.
Due to the inclusion of drug taking and surrealism to the story you could also
compare the Davies character to writer William S. Burroughs, a
similar tortured artist who actually did kill his second wife. I was
let down due to poor connectivity and quite often I wasn’t able to make any of
the decisions in time. I waited a long time between decisions for the right
story to load and I found I was forced to go back and make the ‘correct’
decision far too many times for the concept to actually hold up. This is no
post-modernist masterpiece. Clever I’m sure but not in the least bit
entertaining and god help us if this is the future of television. I personally
don’t visit an art gallery to paint the pictures myself and I don’t expect to
cook when I visit a restaurant. I do choose the food I eat in restaurants but
if the waiter repeatedly came back to me telling me I’d made the wrong choice
and that I should choose something else until the chief is happy then I’m not
sure I’d go back. It gave me such meta fatigue that I’m not going to be
watching any more Black Mirror for some time, which I’m sure wasn’t the desired
effect.
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